That's R. Clayton Miller's re-envisioning of the desktop human-computer interaction up above. What do you think? We like the ergonomics of a 1-to-1 ration 10 finger touchpad instead of a vertical touchscreen interface...
This video examines the benefits and limitations inherent in current mouse-based and window-oriented interfaces, the problems facing other potential solutions, and visualizes my proposal for a completely new way of interacting with desktop computers.
The learning curve looks a lot more difficult than the current GUI of most operating systems, but perhaps with a generation of touch-style interface users, this sort of user interface won't be too difficult to adopt. We're not so sold on the 1D windows management yet, but maybe in practice, it won't be so restrictive (we tend to like to hide all our windows not in use). What are your thoughts and wishes for a next generation user interface for your personal computer?
Comments (1)
Hate it.
It's just like any other interface in that it's not designed around the natural motions of the human hand. A user is required to learn another lexicon of motions to use it. Two fingers do one thing, three fingers another, and four fingers yet another. This is not true in the real world. I can pick up things with as many fingers as I want. A truly great interface would differentiate software actions with different natural motions such as grasping (meaning a 3-D item to grab, not necessarily a mouse), dragging, thumbing, true pinching and not pretending to pinch against a 2-D surface, etc, without the visual clutter of five or ten cursors. I also don't like to keep track of what windows have run offscreen (am I the only one that forgets tabs I can't see?).
It's an interesting vision of desktop software, but I can't see a radical new human-computer interface. It's just a different method of organizing the same mechanical input.
The Wii controller is better for movement mechanics (though not suited to desktop management).