When my girlfriend and I were dating, we often discussed wedding ideas. We wanted something personal that related to our shared love of classic video games. But we were concerned if poorly executed, a video game themed wedding could come off as childish or just very bizarre looking. It had to be played just right. In the end we were ecstatic to finally have our day and loved the gaming touches that may have been tastefully opaque to some guests, but were clear as day to the bride and groom.
Yoshitaka Amano is the seasoned artist behind the concept art for the Final Fantasy games. His paintings are abstract and very different from the final in-game graphics, but his art is often considered the visual centerpiece of the Final Fantasy universe. Drawing inspiration from his work (literally), I created our own Amano-style logo with Procreate on the iPad, printing my creation onto our invitation cover. The end result was romantically our own.
Before the current era of photorealistic game graphics, game characters were abstract blocky blobs of color. Once again I took to my iPad and used the pixel brush in Sketch Club to draw portraits of ourselves in the style of classic 8-bit game sprites. We used our 8-bit representations in the programs, on the candles at the altar, on favor box chocolates, and even made personal character buttons for each of the wedding party to wear.
We tried to think of the perfect characters to use as cake toppers, and it was enthusiastically agreed upon between future husband and wife we would be Link and Princess Zelda! The Wind Waker era character designs were cute, small, and fit in quite well with our three tier wedding cake. The designs on the side are also found in The Legend of Zelda games, with the Triforce shining proudly at the top tier.
We were very careful about incorporating modern gaming title touches. We didn't want to compromise the minimalist simplicity of retro game franchises we had already chosen. Companion cubes from Portal however seemed perfectly suited and subtle enough to fit into our plans. Avid gamers would likely recognize the iconic cubes immediately, while those who did not probably just considered them graphical decorative elements.
Side note: We were going to make several miniature cakes to put into these boxes, but the work would've been very, very exhausting, so we used them as wedding favor boxes for guests instead.
Final Fantasy Music
I've mentioned my adoration for the music from the Final Fantasy series before, and it was this affinity for the symphonic music which lead to EVERYTHING else on this themed wedding list.
The victory fanfare played as soon as we were declared man and wife. Our first dance was to Suteki Da Ne (Isn't It Wonderful?), from Final Fantasy X. And the most emotional moment for me on our special day was when I saw my wife in her beautiful wedding dress for the first time while Final Fantasy's Main Theme (above) played on the organ. For dinner we had the orchestral and piano collections play in the background, setting the mood and continuing our gaming themed wedding.
We love LittleBigPlanet and we used the game's level creation mode to make our slideshow unique. There were some issues however; we couldn't import our own pictures into the game which meant we had to get creative. Utilizing a little post production magic, we converted all the in-game backgrounds to green so we could green screen our photo slideshow after filming. The results are shown above.
"Where's the most famous mustachioed plumber on earth", you ask? There were a few touches here and there on our wedding day that made reference to the Nintendo classic, such as these cute 1-Up shoes my bride made and wore. But the famous plumber franchise was in full effect during the bride's bachelorette party. The girls donned the bride-to-be with a Princess Peach crown, while they wore Mario, Luigi, Toad hats, as well as other Mario characters. What would girls on the town do with such head gear? Go-karting, of course!
Unfortunately, not all of our gaming wedding theme plans progresed beyond beta stage planning due to time and budget. Here are a few of the ideas we had to nix: