Suma: Squeeze to Control 3D Applications

Suma: Squeeze to Control 3D Applications

Gregory Han
Dec 2, 2009

What appears to be a strange fruit being offered to us above is something unusual indeed. The Suma is an input device designed to be squeezed to control on-screen movements, in sort of a 3D, Wii-gone-weird way. The controller allows actual manipulation of objects (where as a Wii only allows for movement) alongside viewpoint and movement control, looking to further input interaction between user and screen.

The patent-pending Suma sensor system translates the three dimensional deformation of a squeezed object into a software-readable form.  Enabling highly sensitive control by finger movements and whole-hand grip in this way means that Suma-based devices can capture far more of the degrees of freedom of the hand than conventional controller technologies, without the need for cumbersome gloves or sensors.  A Suma-based device is like a traditional gaming controller with the normal casework replaced by a 'Suma skin'.  This incorporates the proprietary Suma sensor network at an incremental parts cost of less than US$1.  Suma will enable companies developing a wide variety of products and applications - from gaming and design to music and creative arts - to unleash the full capabilities of both the human hand and the user's imagination.

We've marked the Cambridge Consultants Suma down as a tech device to definitively check out when we swing over to Las Vegas for CES. It might be one of those devices best experienced, as a tactile device's use is often hard to describe compared to a hands-on test. At the least, it will make for a great desk stress squeeze toy.

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