On the more notable end, Popular Science engineered their special iPad-specific issues, Popular Science+, to showcase what reading on a tablet could offer beyond a print magazine or reading online. And as much as we liked some of the navigation experiments of the $4.99 app, it didn't really lend much to our overall impression, and more specifically, our ability to reach relevant information. Reaching relevant copy pertaining to an article is a combination of swipes and taps, leading to the feeling you're being made to jump through hoops and circles to get to information that once just required a page turn. It's all very eye-captivating, but the effect's charms wore thin very quickly, and we feel like much of the early hoopla for the Popular Science+ app is unwarranted when focusing upon the reader's ability to actually...well...read.
What's obvious after a week of use is the iPad offers a whole of potential as the premier digital magazine reader, with a vibrant and high resolution screen which elicits "oohs" and "ahhs' every time we turn it on. Our experience with the Marvel and Comixology Comics apps have been extremely satisfying, mostly because the content is offered with just enough extra features to feel new, while not overloading the comics with so many features the experience feels overwhelming.
This middle ground has yet to be reached so far from magazines (we most look forward to Wired's iPad magazine app), so hold onto your dollars for now and enjoy a Kindle or Apple iBooks purchase instead while the magazine publishers get their format sorted out for the next generation. As it stands, iPad magazines feel like the early days of CD-ROM games or first Flash-heavy websites (ironic, since Flash is now a no-go on this device). Content is king, but on the iPad, content has yet to take up the throne.